Articles About 'creativity and play'
Accoding to NPD, a research firm, families are using video games big time. After sports games and action games (each holding approximately 20% of the market), family games represent 12%, the next largest category. Though the press would have you think otherwise, nearly 50% of games sold are rated “E” for everyone. And the game […]
Posted: July 7th, 2010 under creativity and play, games, kids at play at ces, nintendo, toys, videogames, Your Digital Kids.
Tags: 3D, 3DS, Kinect, Microsoft, motion control, Move, nintendo, SONY, user interface
What do kids really need when it comes to digital literacy and learning? And what are their ever-anxious parents willing to spend to get a leg up on the educational ladder? For LeapFrog, the answer is the newly announced $69 Leapster Explorer. For the price, the features are awesome. It has a nice color screen […]
Remember Silly Putty? It was born as the high tech replacement for rubber during the shortage in WW II. What about Winky Dink? The first interactive TV program that asked kids to lay a sheet of acetate over their TV screens and draw Winky out of a jam. Yesterday’s toys are tomorrow’s innovation. Better graphics, better interaction, but is the […]
Posted: May 18th, 2010 under creativity, creativity and play, education, games, toys, Your Digital Kids.
Tags: Atari, fitness, health, history of toys, LiteBrite, Natal, Pong, Silly Putty, SONY Move, Winky Dink
Toy Fair, an industry trade show in NYC this week, is one of my favorite annual visits, because it’s a chance to be a big kid in a candy shop full of toys that the public has not yet seen. This year’s show feels a little recession strapped in that the toy manufacturers are packing volumes […]
She wears a shirtdress decorated with zeros and ones over a pair of tight, shiny black pants. She’s got a Bluetooth headset in her ear, those smart-girl looking glasses, and a pretty pink laptop. She’s Computer Engineer Barbie and she sprang to life via the popular vote of consumers all over the world. They voted on what […]
The Last Gadget Standing was the very first event that I produced for CES. That was nine years ago. The premise of the contest hasn’t changed. At CES you’ll see hundreds of new product introductions. But, by the time the year’s out, a healthy chunk of them are never to be heard from again. Last […]
When I was kid, we ate Wonder Bread because it “built strong bodies in 12 ways.” Mom didn’t count; she just took it on faith. Ditto for choosing Crest, because more dentists recommended it, and Keds for making us run faster, jump higher. So why did Disney decide to offer a full refund to families […]
Before File-Open-Save and Lacoste were the standard for applications and their developers, there was Kai Krause. Kai’s Power Tools, or KPT, were a collection of psychedelic digital effects that extended the capabilities of PhotoShop. Goo and PowerGoo were consumerized versions of these effects. You could take a photo and apply a few creative stretches and […]
Posted: August 6th, 2009 under cell phones, creativity, creativity and play, games, kids at play at ces, mom networks, Your Digital Kids.
Tags: iPhone, Making Faces, metatools, mobile apps
Whoever designed the three-month summer vacation must have received kickbacks from the electronics industry. Even the most well intentioned moms and dads need a break from lemonade stands, swim parties, and cookouts. Here are a handful of great ideas followed by a handful of fair warnings.
It’s show time for the digital toy business. Time to trot out previews of the summerhttp://robinraskin.com/blog/2009/06/28/summer%e2%80%99s-new-digital-toys/’s releases. This season offerings has a few recurrent themes. First is low price. Almost all of the manufacturers are selling less expensive variations on their older toys. The second trend is all about using the body and brain in combination. […]